Switchcraft

by AV

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Which evil characters are the "safest" to have in play? Would you rather deal with both the Poisoner and the Spy, just to avoid a Goblin win? Or do you trust the Preacher and Town Crier to disarm that threat? Do you risk the Fang Gu possessing an Outsider, or the No Dashii poisoning your Townsfolk? Maybe it's better to hold off until you're sure the Hatter has been disarmed. And if the Hatter dies—what then? Will the evil team pivot to using the Spy to access the Grimoire, or do they shuffle the Goblin around like a cursed hot potato? With the Hermit in the mix too, evil might be switching things up faster than you can track.