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Alien Impostors

1.1.0

by Schnauzer

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I've had an image in my head for ages of a script where the evil team are kind of like aliens, wearing skin suits, copying Townfolk, trying to fit in amongst the locals - 1950s Roswell energy. Finally made something that I think evokes that vibe! Pope was the missing ingredient. Also, just nice to make a Pope script! Here are the key interactions with the Pope / why I picked the characters I did:

Pope + Townsfolk

  • Steward, Librarian, High Priestess, Balloonist: I wanted to ensure all storyteller-chosen information was relatively "clashproof" in the event another player is claiming the same character. If two Town Criers have opposite information, it's likely one of them is lying. If there are two High Priestesses with different information, maybe that's still plausible!
  • Snake Charmer: I'm mostly over the whole "+? Snake Charmers" thing, but the Pope is fun with blue liars as it gives them a bluff, too. See also, Banshee, Damsel.
  • Dreamer: Mostly on this script because I just think it's really funny that the Dreamer can see another player as the Dreamer.
  • Philosopher, Artist, Huntsman, Slayer: I wanted a lot of once-per-game effects on this script because I think they're interesting with the Pope. If there's two Artists, the demon can't kill both of you! However, if the Ojo picks Artist and there are multiple in play, you should absolutely prioritise the unspent one.
  • Banshee: Votes for days!
  • Poppy Grower: The Pope mitigates the strength of the Poppy Grower by making all bluffs plausible. However, if there are multiple Poppy Growers, the evil team don't learn each other until all have died.

Pope + Outsiders

  • Lunatic: You have 4 Imp tokens! Consider using them! You probably shouldn't go too wild, as it's not super easy to keep a lot of Lunatics on the hook in this game, but it might be a bit of fun for your demon at any rate.
  • Damsel / Huntsman: Whether you duplicate Damsels or duplicate Huntsmen, the Huntsman ability is more likely to go off! The Damsel is also more fun without the danger of hard-claiming a demon bluff, and because it has to become a not-in-play good character you learn something about the game when you transform (and there might be quite a lot to choose from). However, extra Damsels also increase the chance of a successful guess, so there's also an interesting push-pull here, esp. at lower player counts.
  • Drunk / Xaan: I'm a big advocate for Xaan on a Drunk script, I think they have a really healthy synergy. The Xaan night gives you a clue about how many Outsiders there are, but the Drunk means you can't just rely on all the Outsiders coming out and going "Guess it's 3 then." Be sparing with extra Drunks, since the more players receive bunk info on the same night the more it'll look like a Xaan night.

Pope + Minions

  • Xaan: The Pope overlaps with the Xaan, so the crucial thing the Xaan does is remove outsiders and poison everyone. Be brutal, feel free to go ham on once-per-game abilities!
  • Scarlet Woman: The thing that always stresses me out about being the Scarlet Woman is getting caught without a bluff on the first day - if I'm any other minion I'm happy to roll with it, but as a minion with the responsibility of being a demon, I don't enjoy it. Here, you can bluff whatever you want!
  • Boffin (house rule): The Demon ability can also be a duplicate. If you want, it can be the only duplicate! (If you've seen this house rule before, it may be because I used it on my previous stab at a Pope script! Now deleted, RIP.)

Other notes

  • The Wizard is mostly here for vibes. I like that the Pope empowers the minions to take big swings by supporting out-there bluffs, and the Wizard is the biggest and swingiest minion. I also think it's the most alien minion - doing weird experiments, hard to understand, probably mutilating cattle.
  • Balloonist / Vortox is a bit of a rough combo, but the Pope at least means there might be more Outsiders than normal so it won't be obvious that they're just seeing Townsfolk - maybe the Balloonist learns three different Lunatics? You might be able to do something nasty with the Recluse if you're boxed in during a Vortox game, or just make the Balloonist the Drunk, or keep repeating the same two Townsfolk so it's a slow Knight.

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v1.1

Travellers! Cacklejack is fun with Pope as there's more expectation of duplicates / out-of-play characters to swap into, also goes pretty well with Farmer, Wizard, Damsel etc., or could just be a slow Hatter. Bone Collector and Scapegoat go well with all the once-per-game abilities and relatively vibes-based info - maybe you can Scapegoat to save a Xaan who hasn't poisoned yet, or a good player who's lying for a good reason. And, always include the Deviant if there's space!