Skadoosh

by ~Cam~

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"Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it is called the present"

This solo Po script is designed to highlight a puzzle around when the Demon does or does not kill, was it by choice to charge or were the caught out in some way yet to be known.

The Townsfolk start off with some confirmatory information but the pesky Summoner and Poisoner means that threads might need to be pulled on this later. I particularly like the interactions with the Investigator, Steward and Pixie where they will need to do some searching to see if they can trust their information.

The good team best be quick because a charged Po can deal quick damage to the town before information roles can gather. However they will need to avoid the Farmer/Mayor and guise of the Exorcist.

This version also comes with recommended travellers, I particularly like Gnome and Bone Collector as both have great utility for both alignments. I am also in favour of the ruling where an alive bone collector can chose a dead Summoner on N3 to allow for the Summoner to create a demon. 2.0.1 adds Cacklejack in place of Bishop, I like the utility for either alignment particularly when evil it can change a spent Summoner, Assassin or Evil Goon into other minions or evil townsfolk and any number of good roles can help town via a good Cacklejack. Beggar and Barista are less tested but I am interested in how they interact with both sides.

The bootlegger rules are optional but I like their utility in both interactions. A summoner is more incentivised than usual to go a talk to their summoned demon to avoid them outing as a possible lunatic.

And remember "One often meets their destiny on the road they take to avoid it"